72 Seconds
A downloadable game for Windows, macOS, and Linux
In the dark silence of the outer sectors, the signal wasn't a call for help, it was an invitation to slaughter. 72 Seconds forces you into a brutal, high attrition struggle for survival where every decision is final and every casualty is permanent. Forget grand, safe strategies, this is about rapid response command, territorial desperation, and the cold reality of life on the front lines.
A Roguelike RTS. Built from the metal up.
72 Seconds is a return to the visceral, high stakes intensity of 90s real time strategy. We’ve stripped away the hand holding of modern strategy games to return to the visceral intensity of 90s classics, where rapid decision making, spatial mastery, and mechanical precision define your success.
You’re leading a corporate extraction mission on a hostile alien world. The stakes are high: your units level up with experience, but casualties are permanent. If you leave a veteran squad behind, they’re gone for good. It’s built for rapid decision making and mechanical precision, not grand, safe strategies.
Follow the development & see our full roadmap on our website
[WHY PLAY THIS?]
- Built from the Metal Up: We don't use off-the-shelf engines. 72 Seconds is powered by a custom C++ engine for raw performance and tactile, gritty feedback.
- No Corporate Bloat: Pay once, own it forever. No microtransactions, no DRM, no corporate surprises.
- Community Driven: We are building this with you. Your feedback directly shapes our roadmap.
[CAMPAIGN_DYNAMICS]
We are engineering a new sub-genre: a persistent, roguelike RTS. You still manage a base and build armies, but there are no match resets, if you lose your squads units here, they are dead for good.
- Persistent Growth: Your units level up with combat experience. A veteran squad is your most valuable asset.
- High Stakes Extraction: Successfully extract to save your unit's progress. Leave them behind, and they are lost forever.
- Adapt or Die: Enemies grow stronger with every level you climb. Customize your squad and tech carefully to survive the theater of war.
[GAME_MODE: SKIRMISH]
While the core architecture drives our main roguelike campaign dynamics, we know what makes the genre timeless. 72 Seconds features a dedicated, fully independent Skirmish Mode built for the purists.
This is traditional, classic real time strategy gameplay at its absolute rawest, a deliberate tribute to the golden era of RTS, engineered from the ground up for maximum replayability and execution mastery.
[THE_AESTHETICS]
Our visual language is defined by grit and tactile weight. We reject the sterile, plastic look of modern procedural art, instead we hand sculpt every asset in Blender to ensure a world that feels dangerous, worn, and physically grounded.
We believe game art should carry the density of the environment it inhabits. Every environment tile, structure, and character model is built to look like it belongs to a world that has been lived in, fought over, and left to decay.
[ABOUT MECHANICAL SYMPATHY GAMES]
We are an independent Slovak studio dedicated to high performance engineering. We reject modern bloat to create deep, systems driven experiences that respect the machine as much as the player.
[PROJECT_SUPPORT]
Building a custom C++ engine from scratch takes absolute focus. We have no corporate backing or publisher funding. Every line of code, optimization, and asset is driven entirely by raw human effort and your direct support.
We are playing without a safety net. Without direct community backing, we cannot sustain full-time development. If funding drops below operational thresholds, we will be forced back into standard software engineering jobs, delaying the architecture by years.
If you want to back our development, keep the bunker doors open, and help us engineer an RTS built to last for decades, consider supporting the project directly.
BACKER_INCENTIVES: Supporting us gets you directly involved with the project:
- System Integration: Get your name permanently cemented into the game's official credits.
- Development Votes: Supporter tiers grant direct voting power on our upcoming development roadmap priorities.
Every bit of fuel goes straight into development.
| Published | 6 hours ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | mechanicalsympathygames |
| Genre | Strategy |
| Tags | 2D, Indie, Real time strategy, Roguelike |
| Average session | A few minutes |
| Languages | English |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| Content | No generative AI was used |


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